Welcome to Sverdheim.

Sverdheim is a roguelike video game that is currently in playable alpha! You may download and play it right now, for free, here, if you promise to understand that I’m literally just building this thing while I drink my morning coffee.

Working on Settlements

Cottage Placement This week, I’ve been trying to figure out the best way to determine where settlements like Cottages and Towns will be spawning in a procedurally generated world. I’d like to have some trade routes eventually – or people at one settlement aware of the ones that can be reached nearby so they knowContinue reading “Working on Settlements”

Version 1.2.0 Release: Character Creation

Version 1.2.0 Changelog: Character creation! Customize your sprite. Name your new character whatever you want. Chose a primary attribute to get that edge. A secondary attribute and weakness are randomly selected for you. Attributes now defined with opposite attributes, so that the random attribute selection during character creation knows not to stack onto your primaryContinue reading “Version 1.2.0 Release: Character Creation”

More Writing

If I were in marketing, I’d write more. But I’m in programming, and the more I blog, the less I program. But still, I’d like to not be completely silent. I know whenever I look at an indie dev’s site, I tend to judge how alive the project is by how recently or how frequentlyContinue reading “More Writing”

How to Start Again

Has it been one week? It feels like two. Maybe it’s been two weeks since I’ve decided to take a break. Since I’ve “finished.” Now it’s time to start back up again, if for any other reason but that I promised myself I would. It’s interesting: When this started I was driven by a hereditaryContinue reading “How to Start Again”

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