*No software is ever finished, until it becomes abandonware.
Sverdheim is now a complete, playable game. Wow. I’ve never done that before. It’s something I’ve dreamed of since I was a little kid. Another achievement unlocked.
This game itself is nothing special. There’s nothing new about it. It’s simple. You just play it until you get tired of it, and with the current content that would be rather quickly. Or maybe it just seems that way to me because I’ve been inside it for so long, and I have so many ideas for how it could be better.
So what’s next? Next I take a break. It’s important to walk away from these things before coming back with fresh eyes. Next I write some blog posts back on erickveil.net about how to do more technical things. Maybe I play some other games or look into another project that I’ll tinker with more casually.
But then I’ll return. Like I said: I have so many ideas. There’s a huge list that built up while getting this far of features that could make this game so cool. I’m going to do those things. Maybe we’ll set another, small goalpost. If I’ve reached this one, I can reach another one.
For now, you can download and play Sverdheim. I’ve hosted it on itch.io. All future releases will be there, and I’ll likely kill the github project, unless I decide to host some code there.